Gaming Device and Method of Use

ABSTRACT

A gaming apparatus includes a gaming device configured to allow a player to place a wager and to play a primary game. A display device is mounted in association with the gaming device and a controller is in communication with the gaming device and the display device. The controller is configured to allow a player to place a wager and initiate a primary game. A primary game outcome and a bonus prize are determined. The controller causes the display device to display the bonus prize before displaying the primary game outcome. The primary game outcome is displayed after the bonus prize has been displayed. If a bonus qualifying event has occurred, the bonus prize is awarded to the player. A method of gaming using the gaming apparatus is also disclosed.

CROSS REFERENCE TO RELATED AND CO-PENDING PATENT APPLICATIONS

This patent application claims priority to U.S. provisional patentapplication Ser. No. 61/045,286 filed on Apr. 16, 2008. The contents ofthe foregoing application are herein incorporated by reference in theirentirety. This patent application also claims priority to U.S.provisional patent application Ser. No. 61/120,300 filed on Dec. 5,2008. The contents of the foregoing application are herein incorporatedby reference in their entirety.

FIELD OF THE INVENTION

The present invention relates to gaming devices and, more particularly,to a gaming device that includes additional award features such as bonusgames or multipliers.

BACKGROUND

Gaming devices are well known in the art and a large variety of gamingdevices have been developed. In general, gaming devices allow users orplayers to play a game. In many casino-type gaming devices, the outcomeof the game depends, at least in part, on a randomly generated event.For example, a gaming device may use a random number generator togenerate a random or pseudo-random number (hereinafter, both types arereferred to as a “random number”).

The random number can be used to determine a game outcome. For example,the random number may then be compared to a predefined table todetermine a corresponding outcome of the event. If the random numberfalls within a certain range of numbers on the table, the player may winthe corresponding predefined prize. The table may also contain displayinformation that allows the gaming device to generate a display thatcorresponds to the outcome of the game. The gaming device may presentthe outcome of the game on a large variety of display devices, such asmechanical spinning reels or video screens.

Some gaming devices award bonus prizes in addition to prizes that areawarded in a primary game. Of course, the prize in the primary game maysimply be the opportunity to play the bonus game. A bonus prize isgenerally defined as a prize in addition to the prize obtained from theprimary game and that is awarded to the player when a predefined eventoccurs. An example of a bonus game can be found in U.S. Pat. No.5,848,932 to Adams. Adams discloses a primary game having three spinninggame reels and a bonus game having a bonus display with one spinningwheel. The spinning wheel is divided into multiple sections, and eachsection has a symbol representing a prize. When predetermined indiciaare displayed on the spinning game reels of the primary game, the wheelof the bonus display spins and stops. The bonus prize is displayed asthe symbol on the wheel being pointed to by a pointer. The bonus prizeis awarded in addition to any prizes awarded in the primary game.Another bonus game is disclosed in Baerlocher et al. (U.S. Pat. No.6,336,863). Baerlocher et al. discloses a slot machine with a bonusaward display. The bonus award display has a bonus wheel and amechanical, movable pointer.

In other bonus game systems, bonus awards may be provided as amultiplier which multiplies the winnings of the primary game by anamount determined in the bonus game.

SUMMARY Advantages

The various embodiments of the present invention may, but do notnecessarily, achieve one or more of the following advantages:

provide a highly attractive and entertaining device for conductinggames;

provide a highly attractive and entertaining device for displayingprizes;

the ability to attract more patrons to play a game;

the ability to encourage players to play longer on a gaming apparatus;

provide at least one attractive prize indicator;

provide a unique combination of reel-type display and moveableindicator;

provide a display for displaying indicia on a first axis and a moveableindicator configured to indicate an indicia from a second axisorthogonal to the first axis;

allow players to control the movement of a prize indicator;

provide a moving display surface;

provide a moving display with a relatively long path length;

provide a display that allows for a relatively larger number of indiciato be displayed;

provide a display that allows for relatively larger indicia to bedisplayed;

creates additional suspense for players by increasing the length of timebetween the start of a game and the display of the game outcome;

allow players to control the movement of a moving display surface;

provide the illusion that the player can influence the outcome of agame;

provide a game that allows for more player interaction;

-   -   utilize intermediate steps between the occurrence of the bonus        event and the awarding of the bonus prize;    -   provide an additional element of anticipation and excitement for        players;    -   allow players to view a bonus prize during each and every        primary game that is played;

provide a game that displays a possible bonus prize that can be wonduring every game round; the bonus prize is only awarded if a bonusprize awarding game outcome occurs;

provide a game that allows a player to select a bonus prize that may beawarded;

provide an additional wagering capability;

provide a game that indicates a multiplier before the outcome of aprimary game is known; and

provide an additional element of chance by randomly determining amultiplier.

These and other advantages may be realized by reference to the remainingportions of the specification, claims, and abstract.

BRIEF DESCRIPTION OF CERTAIN ASPECTS OF THE INVENTION

In one embodiment, the present invention comprises a gaming apparatusthat includes at least one gaming device configured to allow a player toplace a wager and to play at least one game. A display device is mountedin association with the gaming device and a controller is incommunication with the gaming device and the display device. Thecontroller is configured to allow a player to place a wager and initiatea primary game. A primary game outcome and a bonus prize are determined.The controller causes the display device to display the bonus prizebefore displaying the primary game outcome. The primary game outcome isdisplayed after the bonus prize has been displayed. If a bonusqualifying event has occurred, the bonus prize is awarded to the player.

In another embodiment, the present invention comprises a method ofgaming. The method includes allowing a player to place a wager andinitiate a primary game. A primary game outcome and a bonus prize aredetermined. The bonus prize is displayed before the primary game outcomeis displayed, regardless of the outcome of the primary game. The primarygame outcome is displayed after the bonus prize is displayed. If a bonusqualifying event has occurred, the bonus prize is awarded.

In another embodiment, the invention comprises playing a game in which aplayer places a primary and a secondary wager at a gaming device. If asecondary wager is placed, a secondary outcome of the primary game isdetermined that includes a modifier. The modifier modifies any winningoutcome of the primary game.

In another embodiment, the invention comprises a gaming apparatusincluding at least one gaming device configured to allow a player toplace a wager and to play at least one game. A display device may bemounted in association with the gaming device. A controller incommunication with the gaming device and the display device may beconfigured to allow a player to place a primary wager at a gaming deviceand initiate a primary game on the gaming device. The controller mayalso allow the player to place a secondary wager on the gaming device todetermine a secondary outcome of the primary game, the secondary outcomecomprising a modifier. When the controller determines a winning primarygame outcome, the primary game outcome is modified by the secondaryoutcome.

The above description sets forth, rather broadly, the more importantfeatures of the present invention so that the detailed description ofthe embodiment that follows may be better understood and contributionsof the present invention to the art may be better appreciated. Thereare, of course, additional features of the invention that will bedescribed below and will form the subject matter of claims. In thisrespect, before explaining at least one embodiment of the invention indetail, it is to be understood that the invention is not limited in itsapplication to the details of the construction and to the arrangement ofthe components set forth in the following description or as illustratedin the drawings. The invention is capable of other embodiments and ofbeing practiced and carried out in various ways. Also, it is to beunderstood that the phraseology and terminology employed herein are forthe purpose of description and should not be regarded as limiting.

BRIEF DESCRIPTION OF THE DRAWINGS

Certain embodiments of the invention are shown in the accompanyingdrawings wherein:

FIG. 1 a is substantially a front elevation view of an embodiment of thegaming apparatus of the present invention.

FIG. 1 b is substantially a schematic diagram showing components of anembodiment of the gaming apparatus.

FIG. 2 a is substantially a partial perspective view of an embodiment ofa display device of a prize display.

FIG. 2 b is substantially a perspective view of the display device shownin FIG. 2 a with a band on which indicia are affixed.

FIG. 3 is substantially a side elevation view of one embodiment of apositioning mechanism of the present invention.

FIG. 4 is substantially a partial cross-sectional view of the gamingapparatus of FIG. 1 a.

FIG. 5 is substantially a front elevation view of an embodiment of agaming apparatus of the present invention.

FIG. 6 is substantially a flowchart of a gaming method of the presentinvention.

FIG. 7 is substantially a front perspective view of an embodiment of agaming apparatus of the present invention.

FIG. 8 is substantially a side elevation view of an embodiment of agaming apparatus according to the present invention.

FIG. 9 is substantially a front view of a gaming apparatus according tothe present invention, including a cut away view showing the interior ofthe gaming apparatus.

FIG. 10 is substantially a flowchart of a method according to thepresent invention.

FIG. 11 is substantially a flowchart of a method according to thepresent invention.

FIG. 12 is substantially a flowchart of a method according to thepresent invention.

FIG. 13 is substantially a flowchart of a method according to thepresent invention.

FIG. 14 is substantially a flowchart of a method according to thepresent invention.

FIG. 15 is substantially a flowchart of a method according to thepresent invention.

FIG. 16 is substantially a flowchart of a method according to thepresent invention.

FIG. 17 is substantially a front perspective view of an embodiment of agaming apparatus of the present invention showing one possible gamedisplay.

FIG. 18 is substantially a display of a secondary wager modifierembodiment.

FIG. 19 is substantially a flowchart of a method according to thepresent invention.

DESCRIPTION OF AT LEAST ONE EMBODIMENT OF THE PRESENT INVENTION

In the following detailed description of at least one embodiment of thepresent invention, reference is made to the accompanying drawings, whichform a part of this application. The drawings show, by way ofillustration, specific embodiments in which the invention may bepracticed. It is to be understood that other embodiments may be utilizedand structural changes may be made without departing from the scope ofthe present invention.

As seen in FIG. 1 a, the present invention comprises a gaming apparatus,generally indicated by reference number 10. In at least one embodiment,gaming apparatus 10 comprises a second display, display device or bonusgame display 12 and a base gaming device or primary gaming device 14.Gaming device 14 may be any of a large number of devices that areadapted to allow players to play a game, such as gaming devicestypically found in arcade and casino environments, including arcadegames, video games, gambling machines, video poker machines, slotmachines, etc. In at least one embodiment, gaming device 14 is furtheradapted to allow a player to place a wager and play a game, such as aslot machine.

Gaming device 14 may include a value acceptor for accepting value(including currency and/or currency equivalents), such as a coin slot16, card reader 18, or a voucher reader 19. In addition, a payoutmechanism (not shown) and a coin receptacle 20 may be provided forawarding prizes or for dispensing value to players cashing out andretiring from a game. A printer (not shown) may also be provided forprinting out cashless vouchers (not shown). A handle 22 and a button 24may be provided for activating gaming device 14 to begin a game. A paytable (not shown) may further be provided to allow a player to see whatsymbol or combination of symbols provide a winning event. In at leastone embodiment, gaming device 14 may be a S2000 or S Plus model gamingdevice manufactured by International Game Technology in Reno, Nev.

Gaming device 14 may further include a gaming outcome display 28 thatmay be positioned in front of the gaming device 14 so that a player (notshown) playing gaming device 14 can see gaming outcome display 28.Gaming outcome display 28 may utilize physical game reels 30, 32, and34. Game reels 30, 32, and 34 may be attached to a drive mechanism (notshown) of gaming device 14 to rotate the reels in a manner well known inthe art. Each game reel 30, 32, and 34 may have a plurality of symbolspositioned on the circumference of each game reel 30, 32, and 34. Gamereels 30, 32, and 34 may be positioned side-by-side with coincident axesof rotation and a portion of their individual circumferences may faceoutward from gaming device 14.

A panel 36 may cover game reels 30, 32, and 34 such that only a portionof their individual circumferences are shown to the player. At least onesymbol from any of game reels 30, 32, and 34 may be used to display agame outcome. At least one pay line 38 may be provided for the player touse in determining a game outcome based on the symbol or a combinationof symbols positioned thereon. In an alternative embodiment, gamingoutcome display 28 utilizes a video display (not shown) displayingimages of game reels and an image of at least one pay line. A videodisplay may also display game symbols in many other formats andarrangements, such as playing cards. Of course, the invention is notlimited to any particular type of gaming outcome display 28. Those ofskill in the art will recognize that many different types of gamingoutcome displays could be substituted without departing from the scopeof the present invention.

Gaming apparatus 10 may include a second display, display device orbonus game display 12 configured to display at least one game and prizeto a player. In at least one embodiment, second display 12 is configuredto display a bonus game and at least one bonus prize to the player. Inother embodiments, second prize display 12 may provide a primary game.Alternatively, second prize display 12 may be a stand-alone deviceallowing a player to place a wager and play a game.

In at least one embodiment, second display 12 is attached to gamingdevice 14 and positioned on top of gaming device 14. In otherembodiments (not shown), second display 12 may be separate from gamingdevice 14 but in communication with gaming device 14. In thisembodiment, second display 12 may be in communication with a pluralityof different gaming devices 14 via a computer network in a manner thatis well known in the art. Second display 12 may also be positionedadjacent to or remote from gaming device 14. In other embodiments,second display 12 is a stand-alone display not in communication withgaming device 14, and it may be capable of independently acceptingwagers, conducting games, and awarding prizes to a player.

With continued reference to FIG. 1 a, second display 12 may comprise ahousing 40. Housing 40 may be arc-shaped and comprise a plurality ofwalls defining an internal space or cavity. Of course, housing 40 may bemade in many different shapes. Second display 12 also may have anindicator 43. Indicator 43 may be a variety of indicators, including twoand three-dimensional indicators.

Indicator 43 and display device 42 may be positioned within housing 40.Indicator 43 may be configured to move vertically (up and down) relativeto second display 12 in response to signals sent either by a controller(not shown) or a combination of an input device (not shown) and acontroller (not shown). The number of indicators 43 may vary, and thedirection of their movement may vary, and may include horizontal,zigzag, and/or diagonal movements.

The shape or appearance of indicator 43 may be designed in various formsand preferably according to a theme of a game. In the example shown inFIG. 1 a, the theme of the game is a gaming device that awards playerswith vacations. Accordingly, indicator 43 is in the form of avacationing person in a swimming outfit and in a swimming floatationtube. Indicator 43 may include a pointer portion 64. Pointer portion 64may be configured to point to at least one indicium 44. Alternatively,indicator 43 may itself be a pointer, such as an arrow. The presentinvention is not limited to any particular type of indicator or pointer,or any particular representation of an indicator or pointer.

Indicia 44 may be affixed, imprinted, engraved, or otherwise representedon a display device 42. Display device 42 may have indicia 44 arrangedin rows 44 a-c. Each row 44 a-c may include multiple indicia 44. Indicia44 may represent various things, including prize amounts, multipliers, adescription or representation of merchandise or services, progressiveprizes, or jackpot prizes. In the embodiment shown in FIG. 1 a, displaydevice 42 is configured to present moveable indicia 44, which may movein various directions. As shown in FIG. 1 a, indicia 44 movehorizontally, or on a rotational axis parallel to the vertical movementof indicator 43. Of course, indicia 44 could be configured to move upand down, that is, display device 42 may have a horizontal rotationalaxis.

Certain embodiments of the present invention may provide display devices42 with indicia 44 moving on a first axis and an indicator 43 moving ona second axis, wherein the moveable indicator 43 is able to indicate oneor more indicia 44 on the display device, which may be configured tomove on an axis orthogonal to the axis of indicator 43.

Referring now to FIG. 1 b, a schematic diagram of some components thatmay be included in certain embodiments of gaming apparatus 10 (FIG. 1 a)is shown. Gaming apparatus 10 may include a value acceptor 16 configuredto accept value from the player in the form of paper currency, coins,player cards, tickets, vouchers, tokens, or other forms of value. Valueacceptor 16 may be in communication with controller 51. Controller 51may be in communication with an input device 24. Controller 51 maydetect insertion of value into value acceptor 16 and may prompt theplayer to start a game by activating input device 24. Once controller 51senses a signal to start the game, controller 51 may be configured toproduce a random number and activate reel mechanism 53 of gaming device14. Reel mechanism 53 may be configured to display indicia (includingsymbols, characters, numbers, letters, pictures, and the like) on reels30, 32, and 34 according to the random number generated by controller51. Alternatively, controller 51 may be configured to produce a randomnumber and activate video display of reels 55 of gaming device 14. Thevideo display of reels 55 may be configured to display indicia in videoform according to the random number generated by controller 51. Theprimary game of gaming device 14, whether in physical form or in videoform, is not limited to reel-type games, but may include card games,dominoes, roulette, craps, baccarat, and other games.

Gaming apparatus 10 may further include speakers 69 and 70, housinglights 59, display device 42, indicator 43, and pointer portion 64 incommunication with controller 51. Controller 51 may store bonus eventinformation and may have the ability to detect bonus events.

Upon an occurrence of a bonus event, controller 51 may activate speakers69 and 70, housing lights 59, and display device 42, which causesindicia 44 to move. Controller 51 may cause indicator 43 to move aroundan area adjacent to display device 42. Controller 51 may then causeindicator 43 to stop, and pointer portion 64 to point to indicia 44 ondisplay device 42. Housing lights 59 and speakers 69 and 70 together maycreate a festive and lively winning atmosphere to elicit interest andentertainment from both the player and adjacent patrons.

In at least one embodiment, when gaming apparatus 10 is not in use,indicator 43, housing lights 59, and display speakers 60 may beactivated by controller 51 in an attract mode. Housing lights 59 mayoperate, blink or flash, and indicator 43 may dance or move in achoreographed manner according to music coming from speakers 56. It maybe desirable that indicator 43 not point to an indicia 44 at theconclusion of the attract mode in order that players close to gamingdevice 10 do not mistakenly believe they are entitled to a prize.Controller 51 may activate display device 42 and indicator 43 upon theoccurrence of a bonus event.

Referring now to FIGS. 2 a and 2 b, in at least one embodiment, displaydevice 42 (FIG. 1 a) comprises a flat piece of material or band 46wrapped around a plurality of rollers 48 and 50. Rollers 48 and 50rotate band 46 about an axis 47. Rollers 48 and 50 may be rotatablyconnected to chassis 52 and 54 and may be connected to an actuator (notshown). Band 46 has indicia 44 thereon. Indicia 44 may be affixed toband 46 by various methods. Indicia 44 may be imprinted on band 46 indifferent configurations depending on the desired appearance of indicia44 when band 46 is presented on second display 12. In the embodimentshown in FIG. 1 a, band 46 may move from left to right relative tosecond display 12 or vice-versa. Thus, indicia 44 are displayed inhorizontal TOWS.

In at least one embodiment, a light matrix 56 is positioned behind band46 to back-light indicia 44. Light matrix 56 may comprise light emittingdiodes (LEDs), fluorescent lights, incandescent lights, or otherillumination devices that may make band 46 more attractive. A suitabledisplay device 42 may be obtained from Starpoint Electronics Ltd. ofChessington, UK (model FM2).

In another embodiment, display device 42 may comprise at least oneconventional reel assembly (not shown). A conventional reel assemblytypically includes at least one chassis, an axle attached to thechassis, and a reel attached to the axle. The reel and chassis aretypically coupled to an actuator that drives the axle, thereby rotatingthe reel. The reel typically has a strip of material attached to thecircumference of the reel. Indicia are typically affixed to the strip ofmaterial by methods known in the art. Conventional reel assemblies maybe joined in series, typically in a set of three.

The reel assembly may be positioned within housing 40 (FIG. 1 a) so thatthe reel rotates about either a horizontal or vertical axis. Displaydevice 42 may utilize the reel assemblies described in co-pending U.S.application Ser. No. 09/894,197, filed Jul. 27, 2001 and U.S.application Ser. No. 09/968,952, filed Oct. 1, 2001, which areincorporated herein by reference. U.S. application Ser. No. 09/894,197discloses reel shelf assemblies arranged vertically so that each reelrotates about a vertical axis. U.S. application Ser. No. 09/968,952discloses reel shelf assemblies having reels that are positioned at anangle relative to each other, side-by-side so that their chassis areaway from the two reels positioned adjacent to each other, orcombinations thereof.

Referring now to FIG. 3, indicator 43 (FIG. 1 a) may be coupled to apositioning mechanism 72 by a bracket 74. Positioning mechanism 72 maybe located within the confines of housing 40. A slot 76 in the frontwall of housing 40 may be provided, which allows bracket 74 to passthrough the front wall. Positioning mechanism 72 may comprise a wormgear 78 rotatable by an actuator 80. In at least one embodiment,actuator 80 is attached to a first wheel 84. Worm gear 78 may beattached to a second wheel 86. A drive belt 82 preferably rotates aroundthe first wheel 84 and second wheel 86, thereby connecting actuator 80and worm gear 78. Positioning mechanism 72 may communicate with acontroller 81, which may store information regarding pre-determinedpositions of band 46 of display device 42. Sensors 88 and 90 arepreferably in communication with controller 81 and may be provided toallow controller 81 to detect the position of indicator 43. Otherdevices may be used to detect the position of indicator 43, such asoptical readers and the like.

Referring now to FIG. 4, another embodiment of a positioning mechanism150 is shown. Positioning mechanism 150 may be a vertically positionedworm gear 152 that is caused to rotate by an actuator 154. Indicator 43may be attached to worm gear 152 by a bracket 156 that is attached to anut 158 threaded on worm gear 152. A slot 160 may be provided in thefront wall of second display 12 (FIG. 1 a), which allows bracket 156 topass through the wall. Sensors 162 may be provided to allow controller140, or other control mechanisms (not shown), to detect the position ofindicator 43. While indicator 43 is shown to move vertically in FIG. 4,it may be moved in any desired manner, including horizontally,diagonally, or in a non-linear fashion, such as in a rotating or zigzagmanner.

In another embodiment, a wheel (not shown) may be attached to actuator154. The periphery of the wheel may have at least one notch detectableby a sensor (not shown) and used by a bonus game controller 141 or agame controller 140 to monitor the position of indicator 43. Wheel andworm gear 152 may be rotated together by actuator 154. The sensormonitors the position of indicator 43 by detecting the notch. Bonus gamecontroller 141 or game controller 140 may store information pertainingto the number of times the sensor has detected the notch and thecorresponding position of moveable indicator 43. An optical interrupt(not shown) may be provided to reset the indicator position information.The sensor may be an infrared source and detector. In alternativeembodiments, the periphery of the wheel may comprise portions withdifferent reflective characteristics, such as absorbent paint lines,instead of a notch on the wheel. Actuators 80 (FIG. 3) and 154 may be astepper motor, a servo motor, a gear motor, a solenoid, a rack andpinion, or other actuators known in the art.

With continued reference to FIG. 4, an electronic controller 140 thatutilizes a random number generator 142 may control gaming device 14(FIG. 1 a). Random number generator 142 produces a random or pseudorandom number for each game. The outcome of the game may be determinedby comparing the random number produced by random number generator 142to a table of outcomes stored in a memory and accessed by controller140. A number of different tables of outcomes may be used and differenttables may be used for different games. The tables can be designed sothat different prizes have different probabilities of being awarded.Such design techniques are well known in gaming and are described above.Examples of such designs are shown in U.S. Pat. No. 4,448,419, issued toTelnaes, and U.S. Pat. No. 5,456,465, issued to Durham, which are herebyincorporated by reference. Controller 140 may cause gaming outcomedisplay 28 (FIG. 1 a), e.g., game reels 30, 32, and 34, to show thedisplay an outcome that corresponds to the random number generated byrandom number generator 142. Of course, gaming device 14 may operate inmany other ways and still achieve the objects of the present invention.

Gaming device 14 may also be capable, via controller 140 or othercontrol mechanism (not shown), of producing a bonus-activating event, abonus qualifying event or a bonus awarding event. This event may be manydifferent types of events. For example, a bonus-activating event maycomprise a game outcome such as displaying a particular symbol, e.g., a“bonus” symbol, or combination of symbols, such as a “7” symbol on eachof reels 30, 32, and 34 (FIG. 1 a) of primary game 12. If the game beingplayed is poker based, the bonus-activating event may be an occurrenceof a certain hand, such as a royal flush. Furthermore, abonus-activating event may occur when a player accumulates a number ofsymbols or game outcomes over a number of separate game plays. Forexample, a bonus-activating event may occur when the player receivesthree “bonus” symbols during a period of time. The bonus-activatingevent may be based on an external event. For example, a bonus-activatingevent may occur when a group of players obtain a certain result. Sensors(not shown) may be provided external to gaming device 14 to detectexternal bonus-activating events.

Bonus game controller 141 may further be provided to detect when a bonusactivating event occurs in gaming device 14. Gaming device controller140 may determine the outcome of each game, and when a bonus-activatingoutcome occurs, gaming device controller 140 may transmit a signal tobonus game controller 141. Alternatively, bonus game controller 141 mayperiodically interrogate gaming device controller 140. Bonus gamecontroller 141 and gaming device controller 140 may be a singlecontroller or separate controllers. In at least one embodiment, gamingdevice controller 141 is the GAM 2000 controller, available from EagleEngineering of Pottstown, Pa.

The bonus prize may be determined by components within game controller140 or bonus game controller 141 such as a random number generator (notshown) and a virtual pay table, such as the pay table described in U.S.Pat. No. 5,823,874 to Adams, which is hereby incorporated by reference.A simple pay table may also appear as follows:

TABLE 1 Random Number Amount Paid 0.00 to 0.50 $10.00 0.51 to 0.75$50.00 0.76 to 0.95 X2 0.96 to 1.00 $10,000.00

For example, if the random number generator produced 0.45 as the gameoutcome, the controller may cause indicator 43 (FIG. 1 a) to stop andpointer portion 64 (FIG. 1 a) to point to an indicia representing tendollars. Alternatively, if the random number generator produced a valueof 0.85, the controller may cause indicator 43 to stop and pointerportion 64 to point to an indicia 44 representing a multiplier of 2. Thecontroller may then cause bonus meter 68 (FIG. 1 a) to display“10×2=20,” (assuming a base prize of ten dollars) and $20.00 would beawarded to the player.

In one embodiment, a bonus prize may be displayed on bonus gaming device12 during every game played on primary gaming device 14. In thisembodiment, controllers 140 and 141 can determine when a bonus prizeawarding outcome occurs. For the majority of the primary games that areplayed on primary gaming device 14, no bonus prize will be awarded. Whena bonus prizes awarding outcome is generated by controllers 140 and 141,the bonus prize is awarded.

The bonus selection process may be repeated for a predetermined numberof times to accumulate several bonus prizes that are added to form theaward to the game player. For example, the bonus game could be repeatedthree times to accumulate an award. The present invention is not limitedto the example pay table shown. Furthermore, different kinds of bonusprizes may be awarded, such as progressive prizes, jackpot prizes,merchandise, services, prize multipliers, and additional games. Othereffects may also be presented, such as pre-recorded sound from speakers69 and 70 (FIG. 1 a).

Speakers 69 and 70 may be configured to announce a prize a player haswon, play music during a prize winning event, announce features of thegame offered by gaming apparatus 10, or play music to attract andentertain patrons. Additionally, a variety of graphics and lights,preferably designed according to a particular theme, are displayed onprize display 12 (FIG. 1 a). If the awarded bonus prize is money, theamount of the bonus prize may be added to the player's credit meter (notshown), may be dispensed to the player via a voucher or other cashlessdevice, may be dispensed to coin receptacle 20 (FIG. 1 a), or anattendant may be summoned to award the prize to the player.

Referring now to FIG. 5, another embodiment of a gaming apparatus 100,similar to gaming apparatus 10 (FIG. 1 a), is shown. Prize display 102of gaming apparatus 100 may comprise display device 42. In thisembodiment, band 46 is configured to move vertically around a horizontalaxis of rotation. Prize display 102 also may comprise an indicator 104that is similar to indicator 43 (see FIG. 1 a). Indicator 104 may havean appearance that conforms to a theme of the game, which is a detectivegame in this embodiment. Thus, indicator 104 may look like a detective,such as a man wearing a trench coat and a hat. In the embodimentillustrated in FIG. 5, indicator 104 moves horizontally. Indicator 104may have a pointer portion 106. As shown in FIG. 5, pointer portion 106is in the form of the detective's magnifying glass. The magnifying glassmay be real or fake. If it is desired to have a functioning magnifyingglass, the magnifying glass may comprise a standard magnifying lens, afresnel lens, or other device known in the art. Pointer portion 106 maybe configured to substantially cover an indicia selected by thecontroller (not shown) and magnify the indicia for the player to see.The mechanism for driving indicator 43, described above and shown inFIGS. 3 and 4, may be used for driving indicator 104.

Referring now to FIG. 6, a gaming method 110 is shown wherein acontroller, such as controller 51, 81, 140 or 141, determines whether aprize event has occurred in step 112. If a prize event has occurred, thecontroller produces a random number at step 114. At step 116, the randomnumber may be used to select a prize. At step 118, the controller mayactivate display device 42. At step 120, the controller may causeindicator 43 or 104 to move. Optionally, at step 122, the controller mayallow a player to control the movement of indicator 43 or 104 byprompting the player to press one or more buttons (such as a button tomove indicator 104 right and a button to move indicator 104 left) oranother input device, such as a touch-pad, a joystick, or a mouse. Atstep 124, the controller causes indicator 43 or 104 to stop. Optionally,at step 126, the controller stops indicator 43 or 104 upon theactivation of an input device by the player. At step 128, the controllercauses the display device 42 to stop in a manner that would makeindicator 43 or 104 point to the corresponding symbol that wouldindicate the prize selected based on the random number previouslygenerated by the controller. At step 130, the prize may be displayed onthe bonus meter. Steps 118 to 128 may be repeated a predetermined numberof times, and the sum of the prize values may be displayed. Lights andsounds may be generated to create a festive atmosphere. At step 132, atotal prize may be awarded to the player. The cumulative prize may bemultiplied by a multiplier in order to obtain the total prize. Themultiplier may be fixed or randomly determined.

It is noted that the flowchart in FIG. 6 shows only one possibleembodiment. Some of the steps in the flowchart may be varied, changed inorder, or eliminated and still fall within the scope of the presentinvention.

FIG. 7 shows an additional alternate embodiment of a gaming deviceaccording to the present invention. FIG. 7 shows a gaming device orapparatus 200 having a base or primary gaming device 202 and a secondaryor bonus gaming device or display 204, which may display all or part ofa bonus game or primary game. Primary game 202 may be configuredsimilarly to previously discussed embodiments, and may include aplurality of mechanical or video reels 210 located on primary gamedisplay 208. A plurality of indicia 212 may appear on reels 210. A payline 226 may be included to assist players in determining whether theyhave won the game. Value acceptors, including coin acceptor 228 and billacceptor 224, may be included. The player may activate the game viabutton 218 or arm 216.

Primary game 202 may operate in conjunction with gaming display 204. Theappearance of one or more indicia 212 on pay line 226 may entitle theplayer to play gaming display 204. An example of bonus qualifyingindicia is indicia 214.

Gaming display 204 may contain a flexible sheet, belt or band ofmaterial 240 that rotates about a plurality of rollers 246. Belt or band240 may have a plurality of indicia 244 appearing thereon. Indicia 244may indicate various prizes.

Band 240 may resemble a printing press, including a magazine printingpress, a newspaper printing press, and a money printing press. As shownin FIG. 7, a least a portion of rollers 246 are arranged such that band240 is displayed at a first position 268 of gaming display 204 locatedtowards the front of gaming display 204. Band 244 then may be directedto a second position 270 of gaming display 204, such as passing behindroller 274, where band 240 is located more in an interior portion ofgaming display 204. Band 240 may then be directed to a third position272, which may be in the same plane as first position 268, locatedtowards the front of gaming display 204. In this way, band 240 mayappear to be passing through a printing press.

As illustrated in FIG. 7, band 240 appears to be a sheet of uncut papercurrency, such as might be produced by the U.S. Treasury Department.Indicia 244 may appear to be currency bills having various values.Indicia 244 may indicate prizes such as an award of currency or credits,merchandise, services, game play, jackpots, and progressive prizes. Band240 may have a variety of different indicia 244 imprinted, or otherwiseappearing thereon.

Band 240 may be constructed from any suitable material. Band 240 may beconstructed from a flexible material, such as various types of vinyl,plastic, rubber materials, and the like. The use of a flexible materialmay prevent band 240 from tearing or creasing when it is moved. Thematerial used to construct band 240 may be transparent or translucent,allowing band 240 to be backlit.

Band 240 may be coupled to a drive mechanism (not shown in FIG. 7) sothat band 240 may be rotated about rollers 246. In operation, band 240may be actuated prior to a bonus prize being awarded to the player.Indicia 244 that may be awarded may appear in a particular area, such asarea 260, for display to the player. Display area 260 may be lighted orotherwise brought to the player's attention.

In at least one embodiment, an indicator 250 is included that may pointto particular indicia 244. Indicator 250 may be configured to point toan indicia 244 that conveys the outcome of gaming display 204. As shownin FIG. 7, indicator 250 is moveable in a horizontal manner. However,gaming display 204 is not limited to any particular configuration, andindicator 250 may move vertically, diagonally, or in a non-linearmanner, as desired by the game designer. Indicator 250 may be lit, suchas by lights 252, in order to make indicator 250 more attractive and tocall attention to indicator 250. In at least one embodiment, indicator250 is illuminated only when gaming display 204 is active or when gamingdisplay 204 is in an attract mode (such as has been previouslydescribed).

At least one advantage of band 240, as illustrated in FIG. 7, is that itmay provide a relatively long path length. Accordingly, it may allow formore and/or larger indicia 244 to be included on band 240.

FIG. 8 illustrates certain components of a band display 300 that may beincluded in a gaming device according to the present invention,including that depicted in FIG. 7. FIG. 8 illustrates band 240 wrappedaround a plurality of rollers 246. In at least one embodiment, allrollers 246 are idler rollers that simply guide band 240 about theinterior of gaming display 204. One suitable roller is model numberE8S001-01-ZZZZ available from Starpoint Electronics, Ltd. ofChessington, UK. A driven roller may be included to drive band 240.Driven roller 320 may be in communication with an actuator 310 in orderto drive rotation of driven roller 320. One suitable driven roller ismodel E8S002-01-ZZZZ from Starpoint.

In at least one embodiment, band 240 is driven simply by frictionalcontact with roller 320. However, other arrangements may be substitutedwithout departing from the scope of the present invention. For example,roller 320 may have a portion with teeth (not shown) that could engageslots or holes (not shown) in band 240.

Actuator 310 may be any number of suitable actuators, such as motors,including stepper motors, gear motors, and servo motors. Actuator 310may rotate a shaft 312 in connection with a wheel 314. A belt 316 maylink wheel 314 to shaft 318 of driven roller 320. Rotation of shaft 312drives wheel 314 which in turn drives belt 316. The rotational force ispassed from belt 316 to shaft 318. Rotation of shaft 318 may driverotation of roller 320. Frictional contact with rotating driven roller320 moves band 240. Optionally, an idler wheel or pulley (not shown) canbe included on the opposing side of band 240 in order to increase thefrictional contact of band 240 with driven roller 320.

In another embodiment, actuator 310 may be a stepper motor rotating adrive gear (not shown). The drive gear may be in communication with aspur gear (not shown) driving an idler shaft (not shown). The idlershaft in turn may be in communication with driven roller 320. The idlershaft may also used to help transfer power to the side of band 240 notlocated by actuator 310.

In at least one embodiment, band 240 may pass over an area proximateindicator 250. As shown in FIG. 8, indicator 250 may be attached to aworm gear 340. Worm gear 340 may be in communication with a suitableactuator 332, such as a servo motor, stepper motor, or the like.Indicator 250 may be attached to bracket 342. Bracket 342 may bethreadably attached to worm gear 340.

In at least one embodiment, indicator 250 includes one more lights 252in order to call attention to indicator 250 and make indicator 250 moreattractive. Lights 252 may be of any suitable type, including lightemitting diodes (LEDs). Both lights 252 and indicator actuator 332 maybe in communication with a controller, such as controller 360.

Controller 360 may direct lights 252 to illuminate and deactivate inaccordance with game events, such as the execution of an attract mode,or a game outcome qualifying a player to play gaming display 204.Controller 360 also may direct the movement of indicator 250. Forexample, controller 360 may move indicator 250 upon activation of gamingdisplay 204. Controller 360 may direct indicator 250 to stop, such aswhen a player activates buttons 222.

Controller 360 also may determine the position of indicator 250, forexample if the controller is preset with the starting position ofindicator 250, controller 360 may track the position of indicator 250 byknowing in which direction (or directions) indicator 250 was moved, howfast it was moved, and for what period of time. Depending on theactuator 332 used, actuator 332 may provide feedback as to the positionof indicator 250 (for example, if an indexing stepper motor is used).

It may be beneficial to provide an additional position sensor forindicator 250. Those of skill in the art will recognize that varioustypes of sensors could be used to track the position of indicator 250.In one embodiment, optical sensors are used. For example, an infraredsignal generator may be included on one side of worm gear 340. Aninfrared detector may be placed on the other side of worm gear 340. Whenindicator 250 is not in between the generator and detector, the detectordetects the infrared signal. When indicator 250 is interposed betweenthe signal generator and detector, the detector does not detect asignal. Therefore, when the signal is interrupted, controller 360 knowsthe position of indicator 250. Such a positioning system may be a usefulway to calibrate indicator 250.

Of course, other systems can be used, or additional signal generatorsand detectors used, including those that may allow for constant trackingof indicator 250. For example, an optical sensor may be attached tobracket 342. Optical readable indicia and patterns may be placed alongworm gear 340. As bracket 342 travels along worm gear 340 the sensor mayread the indicia or patterns and communicate the position of indicator250 to controller 360.

Controller 360 may also be in communication with a housing 328 that mayhave a plurality of lights 330. Lights 330 may be any suitableillumination device, including LEDs, fluorescent lamps, and incandescentlamps. Lights 330 may be activated by signals sent from controller 360in response to game events. Lights 330 may be used to backlight band240. Illumination of band 240 may result in a more appealing look forgaming display 204 and call more attention to the area of band 240 onwhich indicator 250 may indicate a prize.

Housing 328 may also contain a guide 326. Guide 326 may provide asurface to help position band 240. For example, guide 326 may helpmaintain band 240 in a taut position, and keep band 240 from wrinkling,creasing, tearing, or getting caught in any of the actuating mechanisms,including the actuating mechanism for indicator 250.

Controller 360 may also be in communication with a positioning systemfor band 240. It may be beneficial to be able to track the position ofband 240. For example, when a game outcome is determined, it isimportant to make sure that indicator 250 points to the appropriateindicia on band 240.

Many suitable positioning systems can be used, including those used forindicator 250. For example, an infrared signal source 362 can beincluded on one side of band 240. An infrared detector 364 may belocated on the opposing side of band 240. Infrared blocking materialsmay be placed at one or more locations on band 240. By tracking when theinfrared signal is blocked, controller 360 may be able to calibrateand/or constantly track the position of band 240 and any indiciaappearing thereon.

In an alternative embodiment, a side of band 240 contains a series ofholes (not shown), cut-out portions, or similar optical interrupts. Theoptical interrupts may be read by an optical reader (not shown). Theoptical interrupts may convey the position of band 240 to controller360.

Of course, gaming display 204 may be calibrated by the gaming operatorfrom time to time, and position data from actuator 310, such as anindexing stepper motor, may also be used to track the position of band240.

In at least one embodiment, the components of band display 300 shown inFIGS. 8 and 9 are modular in nature. That is, band 240, indicator, 250,and their actuating mechanisms may be added and removed from a gamingdevice as a unit. For example, as shown in FIG. 8, a hook 304 having aslot 306 may be attached to the frame of band display 300, such as byfasteners 308, such as bolts or rivets. A receiver (not shown), such asa bar, may be provided within the gaming device for attachment to hook304.

FIG. 9 presents an alternate view of a gaming device according to thepresent invention. Portion 370 is a cut away view of the inner portionof an embodiment of gaming display 204. Portion 372 is an outer view ofthe embodiment.

In FIG. 9, it can be seen that in at least one embodiment, rollers 246are fitted with a plurality of wheels 380. Wheels 380 may be made of amaterial that maintains strong frictional contact with band 240. Wheels380 are preferably constructed of, or coated with, a relativelynon-abrasive material so as not to damage band 240. For example, wheels380 may be made of various types of rubber, plastic, and similarmaterials.

Rollers 246 may be provided with a tensioning system that may both helpmaintain the position of rollers 246, and maintain pressure on rollers246 in order to ensure that band 240 is taut. The tensioning system mayinclude a base 381, which may be mounted to the frame of gaming display204 (FIG. 7). Base 381 may be coupled to a biasing device 383, such as aspring. Biasing device 383 may be coupled to a moveable mounting area385. Moveable mounting area 385 may be moved along a track 387. Moveablemounting area 385 may include a plate 389 that is mounted to biasingdevice 383.

Roller 246 may include a pin 391 and a shaft end 393. Pin 391 may beheld within roller mounting area 395. Roller mounting area 395 mayinclude a raised area defining a hole (not shown). When roller 246 isinserted, biasing device 389 will push roller 246 against band 240.Roller 246 may then rotate about pin 391 while keeping band 240 taut.

FIG. 9 also provides additional detail for a suitable actuator andpositioning system for indicator 250. As was previously described,indicator 250 may be attached to worm gear 340 by bracket 342. Worm gear340 may be actuated by motor 332. Motor 332 maybe attached to pulley 382(which may be a timing pulley). Belt 384 (which may be a timing belt)may be attached to pulley 382 (which may be a timing pulley) and incontact with shaft end 386 of worm gear 340. A positioning system, suchas infrared signal generator 390 and infrared detector 392, may beincluded in order to assist in tracking the position of indicator 250.In at least one embodiment, motor 332 is stepper motor model HT23-396,available from Applied Motion Products of Watsonville, Calif.

In at least one embodiment, bracket 342 is configured to resist rotatingas it travels along worm gear 340. One way this may be achieved is toinclude a rail 343 that runs parallel to worm gear 340. Bracket 342 maybe coupled to rail 343. Rail 343 will prevent bracket 342 from rotating,while allowing linear movement along worm gear 340.

Turning now to portion 372 of FIG. 9, there is illustrated a number ofindicia 244 appearing on band 240. As shown in FIG. 9, indicia 244 arerepresentations of faux paper currency having various representations.Of course, any suitable indicia 244 may be placed on band 240. Indicia244 may be chosen to be relevant to a theme of gaming device 200, orgaming display 204, such as the “Bank Roll” theme shown in FIGS. 7 and9.

Indicia 244 may represent prizes that a player may be awarded. Forexample, indicia 394 may represent an amount of money or gaming credits.Indicia 396 may represent a multiplier by which the player's winningsfrom one or more gaming rounds may be multiplied. Indicia 398 mayrepresent special awards, such as a good, a service, a jackpot, or aprogressive amount. Of course, indicia 244 may represent many otherprizes without departing from the scope of the present invention.

In certain embodiments, portion 372 may include a slot 388 (not shown).A portion of indicator 250 or bracket 342 may extend through slot 388.Slot 388 may allow indicator 250 to be displayed to the player, andactuated, but hides the inner workings of gaming display 204 (FIG. 7)from the player. Of course, other means of hiding the inner workings ofgaming display 204, including the actuation system for indicator 250,from the player could be used. For example, rather than a slot, theactuation mechanism could be located below the area of gaming display204 viewable by the player, as shown in FIG. 9. Indicator 250 could beattached to the actuation mechanism in this area, and then extend upwardinto the area viewable by the player.

As illustrated in FIGS. 7 and 9, in certain embodiments pointer 250moves along a first axis. Band 240 (which may function as a displaysurface) moves along a second axis. Indicia 244 appearing on band 240move along the second axis as band 240 moves. In certain embodiments,the first axis is orthogonal to the second axis. The first and secondaxis may be used to define a coordinate system, with each indicia 244appearing on band 240 corresponding to a specific coordinate in thesystem. Controller 360 may be programmed with the coordinates of eachindicia 244, allowing controller 360 to ensure that the proper indiciumor indicia 244 corresponding to a game outcome is displayed once band240 and indicator 250 are stopped.

One method of operation 500 of an embodiment of the present invention,such as the device depicted in FIG. 7, is illustrated in FIG. 10. A gameis presented to a player in step 502. At decision 504, method 500 checksto see if the player has placed a wager. If not, method 500 returns tostep 502.

If the player places a wager at decision 504, method 500 proceeds todetermine a game outcome in step 506. The outcome is presented to theplayer at step 508. At decision 510, method 500 checks to see if thegame outcome determined in step 506 is an outcome qualifying the playerto play a bonus game. If not, method 500 proceeds to step 512 and awardsthe player any prizes awarded according the game outcome determined instep 506, and returns to step 502.

If it is determined in step 510 that the game outcome of step 506qualifies the player for a bonus game, method 500 proceeds to step 514.At step 514, gaming display 204 is activated. This may includeactivation of band 240, indicator 250, and player input device 222.Lights and sounds may also be activated to make the event more excitingto the player and those around the player, as well as to call attentionto the device.

Method 500 then proceeds to step 516 where band 240 is actuated. Theplayer may be allowed to control the movement of indicator 250 usinginput device 222. For example, in the device depicted in FIG. 7, theplayer may be allowed to move the indicator left and right, and to stopthe indicator at a desired location.

Method 500 proceeds to decision 520, which checks to see whetherindicator 250 has been stopped. If indicator 250 has not been stopped,method 500 returns to step 518 and continues to move band 240 and allowthe player to move indicator 250.

If decision 520 determines that the player has stopped indicator 250,method 500 proceeds to step 522. At step 522, a controller (which may becontroller 51, 81, 140, 141, or 360) continues to move band 240 untilthe indicia corresponding to the game outcome is indicated by indicator250. Method 500 then awards any prizes to the player in step 524 andreturns to step 502.

Of course many variations of this method can be made without departingfrom the scope of the present invention. For example, the game outcomedetermined in step 506 can include both the outcome of the primary gameand the bonus game. Alternatively, the bonus game outcome can bedetermined in a separate step once the bonus game begins.

FIG. 10 illustrates a method where band 240 moves at the same time aplayer is positioning indicator 250. In another embodiment, band 240 maybe stationary while the player positions indicator 250. Once the playerhas chosen a position for indicator 250, band 240 can be moved until theappropriate indicia is indicated by indicator 250.

The player could be allowed to select the position of indicator 250 in avariety of ways. For example, the player could be provided withdirectional buttons and a stop button. Alternatively, indicator 250could be moved in an automated fashion by controller 360. The playercould activate a stop button when indicator 250 is at the position theplayer desires.

As may be apparent from the above description, it may be desirable toarrange indicia 244 on band 240 such that enough of each type of indicia244 are included in order that any indicia can be indicated by indicator250 at any position to which indicator 250 is moved. For example, in theembodiment illustrated in FIG. 7, indicia 244 are illustrated asappearing in a matrix of rows and columns, with indicator 250 beingpositionable at a particular column. Accordingly, it may be beneficialto have each at least one indicia 244 representing each prize that maybe awarded appear on at least one row of each column of band 240.

An alternative method of operation is illustrated in FIG. 11. Steps602-612 may correspond to steps 502-512 described above. At step 614,gaming display 204 may be activated, including band 240, indicator 250,and player input device 222. Lights and sounds may be activated, aspreviously described. Band 240 and indicator 250 are moved at step 616.

Decision 618 checks to see whether input device 222 has been activated.If input device 222 has not been activated, method 600 returns to step616. If input device 222 has been activated, band 240 is stopped at step620. Band 240 may be stopped quickly or may gradually come to a stop.

Method 600 then proceeds to step 622. At step 622, indicator 250 ismoved to indicate the indicia conveying the outcome of the bonus game.Any prizes are awarded in step 624, and then method 600 returns to step602.

Method 600 may be configured to allow a player to stop band 240 in aspecific position, or simply to choose when band 240 will begin to stop.If the player is allowed to choose a specific position for band 240, itmay be desirable to have at least one of each prize represented byindicia 244 that may be awarded appear on each row of band 240. Ofcourse, if the player may not choose the exact position of band 240, itmay be less desirable to include every indicia 244 on each row. Indeed,not allowing the player to choose an exact position for band 240 mayallow a greater variety of indicia 244 to be presented on band 240.

Another gaming method 700 is illustrated in FIG. 12. Steps 702-712 maycorrespond to steps 502-512 and 602-612 described above. At step 714,one or more player input devices are activated that allow a player toselect one or more specific indicator positions. For example, indicia244 on band 240 could be formed in a plurality of columns. The playerinput device(s) may allow a player to position indicator 250 by aspecific column.

At step 716, method 700 checks to see if the player has provided input.If not, method 700 cycles back to step 714 until input is provided. Oncethe player has provided input, method 700 proceeds to step 718 and movesindicator 250 to the position selected by the player. At step 720, thedisplay is moved so that indicator 250 points to the indicium conveyingthe game outcome. Any prize or prizes are awarded in step 722 and thenmethod 700 may return to step 702.

In an alternative embodiment, the player may be allowed to choose aposition after the game is begun. In any embodiment, the player's choiceof position for indicator 250 might be reflected on band 240, such asilluminating a column of band 240 corresponding to the pre-set positionof indicator 250 chosen by the player.

Various additions, subtractions, and permutations of the steps in theabove described methods can be made without departing from the scope ofthe present invention. For example, the player may be allowed to selectboth the position of indicator 250 and to indicate when band 240 shouldbegin to stop (although not the final position of band 240). The morethe player is allowed to interact with gaming device 202, the morecontrol over the outcome of the game the player may feel, which may makethe game more enjoyable to the player. Of course, regulatory concernsmay dictate that the player's perceived control be largely or completelyillusionary.

Methods of operating gaming display 204, including methods 500, 600, and700, may be set to automatically stop band 240 and/or indicator 250after a certain time. For example, controller 360 could be programmed toautomatically stop indicator 250 and/or band 240 after the passage of acertain amount of time, such as thirty seconds. While it may bebeneficial to give the player some interaction with gaming display 204,it may also be desirable to ensure that each game round completes in atimely fashion.

Of course, certain embodiments of the present invention, such as method800 of FIG. 13, may employ no player input. Steps 802-812 may correspondto steps 502-512 of FIG. 10. At step 814, indicator 250 is moved to aposition, which may be randomly selected by controller 360. At step 816band 240 may be moved so that indicator 250 points to an indiciumconveying the game outcome. Any prizes may be awarded at step 818 beforemethod 800 returns to step 802. Of course, steps 814 and 816 may bereversed or presented simultaneously. Also, band 240 could be randomlymoved, with indicator 250 being moved to indicate the game outcome.

Another method 900 of game play that may be used with embodiments of thepresent invention, including that of FIG. 5, is shown in FIG. 14. Method900 may award two types of prizes, illustrated in FIG. 5 as criminalprizes 108 or clue prizes 109. Of course, the prizes could be called orrepresent various things, have different values than those that will bedescribed, and could be represented by images other than thosespecifically illustrated. After a game has begun, indicator 250 is movedat step 902. Band 42 is moved at step 904. A player input device isactivated and the gaming device waits for player input at decision 906.If no player input is provided, method 900 cycles back to step 902. Ifinput is provided, method 900 proceeds to step 908.

At step 908, indicator 250 is stopped. At step 910, band 42 is stoppedso that indicator 250 indicates the indicium conveying the game outcome.Decision 912 checks to see if the indicia is a clue award or a criminalaward. If the indicium is a criminal award, method 900 adds a criminalprize to a total prize at step 914. The total prize is awarded to theplayer at step 916.

If decision 912 determines that the indicium is a clue prize, method 900proceeds to decision 918. Decision 918 checks to see whether the playerhas obtained a maximum number of clues, for example, 4. If not, method900 proceeds to step 920 and adds a clue prize to the total prize andgame play continues at step 902.

If decision 918 determines that the player has obtained the maximumnumber of clues, method 900 awards a jackpot prize at step 922 and gameplay ends.

Although embodiments of the invention described and depicted in FIGS.7-14 have been described as a bonus game in conjunction with a primarygame, the present invention is not so limited. For example, gamingdisplay 204 (FIG. 7) could be configured as a primary game. A playercould make a wager and gaming display 204 could indicate winning andlosing outcomes and dispense prizes accordingly. Also, rather than beingattached to a primary game, gaming display 204 could be located apartfrom game 202 (FIG. 7). Gaming display 204 could also be connected tomultiple games 202. The present invention is not limited to a particularconfiguration or configurations.

Bonus Display with Every Base Game Round

With reference now to FIG. 17, one possible game display that may beshown on display device or bonus gaming device 204 of gaming apparatus200 (FIG. 7) is shown. Moveable belt or band 240 can have prize indicia244 thereon arranged in rows 1210 and columns 1215 to form a matrix1220. The indicia can be a large number of various bonus prizes that maybe awarded to a game player that is playing primary gaming device 202(FIG. 7). Bonus gaming device 204 has a housing 201 that contains beltor band 240 and indicator 250.

Housing 201 may contain a sign or message 1225 that conveys to a gameplayer that the number of credits shown by the combination of band 240and indicator 250 may be a bonus prize that the game player may winwhile playing primary gaming device 202 (FIG. 7). In FIG. 15, thecombination of band 240 and indicator 250 are shown pointing to orindicating a bonus prize indicia 1230 of “75” credits as a possiblebonus prize that may be awarded. Lights 252 on indicator 250 may furtherbe illuminated to draw attention to the indicated indicia 1230.

If the controllers of primary gaming device 202 or bonus gaming device204 determine that a bonus qualifying event or bonus awarding event hasoccurred, the game player of primary gaming device 202 can be awardedbonus prize 1230 amount of “75” credits. The bonus qualifying event maybe the appearance of one or more indicia 212 on pay line 226 may entitlethe player to play bonus game display device 204. The bonus qualifyingevent may be an external event or maybe randomly generated.

If the controllers of primary gaming device 202 or bonus gaming device204, determine that a bonus qualifying event or bonus awarding event hasnot occurred, no prizes are awarded. In one embodiment, one bonus prizemay be awarded after 25 to 50 base games have been played on primarygaming device 202 (FIG. 7).

Bonus gaming device 204 can indicate a possible bonus prize to be wonduring each and every primary game that is played on primary gamingdevice 202. In this manner, a player may experience additionalexcitement and anticipation leading to longer playing times as they maybelieve that they will soon win the bonus prize shown by bonus gamingdevice 204.

Bonus gaming device 204 can display a bonus prize before the primarygame outcome is shown or displayed on primary or base gaming device 202.The bonus game can be displayed during each and every primary game thatis played.

An additional method of operation 1000 of an embodiment of the presentinvention, such as gaming device 200 device depicted in FIG. 7, isillustrated in FIG. 15. Turning now to FIGS. 7, 15 and 17, a base orprimary game 202 is presented to a player in step 1002. At decision1004, method 1000 checks to see if the player has placed a wager. Ifnot, method 1000 returns to step 1002.

If the player places a wager at decision 1004, method 1000 proceeds todetermine a primary or base game outcome and a bonus game outcome orprize in step 1006. At step 1008, bonus gaming display device 204 (FIG.7) is activated. This may include activation of band 240, indicator 250,and player input device 222. Lights and sounds may also be activated tomake the event more exciting to the player and those around the player,as well as to call attention to the device. Band 240 is moved andindicator 250 is moved at step 1008.

At step 1010, method 1000 stops band 240 and indicator 250 such thatindicator 250 points to one of the indicia as a possible bonus gameoutcome and bonus prize to be awarded to the player. The possible bonusprize can be displayed during each base game round that is played. Atstep 1011, the player is allowed to play the base or primary game 202.At step 1012, the outcome of the primary or base game is displayed tothe player on reels 210.

At decision 1014, method 1000 checks to see if a bonus qualifying eventor a bonus awarding event has occurred. If decision 1014 determines thata bonus qualifying event has occurred and that the player is to beawarded the bonus prize, method 1000 proceeds to step 1016 where thebonus prize is awarded to the player. The award of the bonus prize mayinclude adding the bonus prize credits to the player's credit meter.Method 1000 then proceeds to step 1018 where any base or primary gameprizes are awarded.

If decision 1014 determines that a bonus qualifying event has notoccurred and that the player is not to be awarded a bonus prize or hasnot qualified for the bonus prize, method 1000 proceeds to step 1018where any base or primary game prizes on primary gaming device 202 areawarded. Method 1000 then returns to step 1002 where the game player maychoose to play another game.

Of course many variations of this method can be made without departingfrom the scope of the present invention. For example, the order of thesteps may be changed. In one embodiment, the bonus prize, if won, may beawarded after the award of the base game prize.

Method 1000 allows a possible bonus award to be shown to a game playerusing band 240 and indicator 250 for each and every base or primary gamethat is played on gaming device 200 (FIG. 7). The actual bonus prize isonly awarded if the player has qualified to win the bonus prize asrandomly determined by the controller.

Method 1000 can indicate a possible bonus prize to be won during eachand every primary game that is played on primary gaming device 202 (FIG.7). In this manner, a player may experience additional excitement andanticipation leading to longer playing times as they may believe thatthey will soon win the bonus prize shown by bonus gaming device 204.

Bonus Display with Player Selected Bonus

An additional method of operation 1100 of an embodiment of the presentinvention, such as the device depicted in FIG. 7, is illustrated in FIG.16. With reference to FIGS. 7, 16 and 17, a base or primary game 202(FIG. 7) is presented to a player in step 1002. At decision 1004, method1100 checks to see if the player has placed a wager. If not, method 1100returns to step 1002. If the player places a wager at decision 1004,method 1100 proceeds to determine a primary or base game outcome and apossible bonus game outcome in step 1006.

Method 1100 then proceeds to step 1008 where gaming display 204 (FIG.17) is activated. This may include activation of band 240, indicator250, and player input device 222. Lights and sounds may also beactivated to make the event more exciting to the player and those aroundthe player, as well as to call attention to the device. Band 240 ismoved and indicator 250 is moved. At step 1102, band 240 is stopped. Thecontroller may determine the final stop position for band 240.

At step 1103, the player is allowed to select one possible bonus prizefrom the prize indicia 244 (FIG. 17) shown on band 240 using a playerinput device such as a touch screen or player input device 222 (FIG.17). For example, player input device 222 may be buttons that allow aplayer to move indicator 250 to the left or right. The player may selecta position for indicator 250 using player input device 222. In anotherembodiment, player input device 222 may allow a player to select a finalposition for band 240.

In step 1103, the player is allowed to position indicator 250 such thatindicator 250 points to one of the indicia 244 as a possible bonus gameprize to be awarded to the player. For example, as shown in FIG. 17, theplayer has selected the largest bonus prize 1230 that they could selectas a possible bonus prize to be awarded.

Method 1100 next allows the player to play the base or primary game instep 1011. At step 1012, the outcome of the primary or base game can bedisplayed to the player on reels 210 (FIG. 7). It is noted that thepossible bonus prize is shown to the player before the outcome of theprimary game is shown to the player.

At decision 1104, method 1100 checks to see if a bonus qualifying eventhas occurred. If decision 1104 determines that a bonus qualifying eventhas occurred, method 1100 proceeds to step 1016 where any bonus prizesare awarded to the player. The bonus prize that is awarded is the bonusprize selected by the player and indicated by the combination of band240 and indicator 250.

Next, method 1100 proceeds to step 1018 where any base or primary gameprizes are awarded to the player. Steps 1016 and 1018 may include addingany credits won to the player's credit meter. Method 1000 then returnsto step 1002 where the base or primary game may be played again.

If decision 1104 determines that a bonus qualifying event has notoccurred, method 1100 proceeds to step 1018 where any base or primarygame prizes are awarded. Method 1000 then returns to step 1002.

Of course many variations of this method can be made without departingfrom the scope of the present invention. For example, the order of thesteps may be changed. Method 1100 can allow a player to choose from oneof several possible bonus prize indicia shown using band 204. This addsadditional excitement as the game creates the illusion to a player thatthe player is actually able to select a bonus prize that can be won.

Method 1100 can indicate and display a possible bonus prize to be wonduring each and every primary game that is played on primary gamingdevice 202 (FIG. 7). In this manner, a player may experience additionalexcitement and anticipation leading to longer playing times as they maybelieve that they will soon win the bonus prize shown by bonus gamingdevice 204.

Secondary Wager Modifier

In an embodiment of the invention, a primary gaming device which may besimilar to the primary gaming device 14 described with reference toFIGS. 1 a and 1 b, may be modified to allow a player to place anadditional or secondary wager on the primary game. The secondary wagerqualifies the player to receive a modifier. In one embodiment, themodifier is a multiplier. If the player places the secondary wager andthe player receives a winning outcome from the primary game, the playeris awarded a product of the prize and the multiplier. For example, aplayer may initiate a game cycle by placing a primary game wager of$1.00 and the player may qualify for a multiplier by placing a secondarywager of $2.00.

The value of the multiplier may be determined within a controller, suchas the controller 51 shown in FIG. 1 b and displayed on a dedicateddisplay device, such as a spinning reel, or it may be displayed on thesame display device that is used to display the outcome of the primarygame.

A display that can be used in association with the modified gamingdevice is shown generally at 1300 in FIG. 18. The display 1300 includesa display 1302 of a primary game, which, in one embodiment, may includea plurality of video reels. Other forms of primary game display will beapparent to a skilled addressee. The display 1300 also includes adisplay of a secondary game outcome 1302. In the display 1300, thesecondary game outcome display 1304 is depicted as a series ofmultipliers. When the secondary outcome is determined, one of themultipliers may be highlighted to indicate the selected multiplier for aparticular gaming cycle.

In FIG. 19, there is shown a method of operation 1400 of the modifiedgaming device. At step 1402, a gaming device including the display 1300is presented to a player. At decision 1404, the controller checks to seeif a primary wager has been placed. If not, the method 1400 returns tostep 1402. If the player has placed a primary wager, then the controllerproceeds to decision 1406 and checks to see if a secondary wager hasbeen placed. The controller may check a register to determine if aspecific secondary wager has been made or if secondary wagers are to beplaced automatically on behalf of the player. Optionally, the controllermay prompt the player to make a secondary wager. If no secondary wagerhas been placed, then the method 1400 proceeds down the left hand branchshown in FIG. 19 in which the primary game outcome is determined 1408.If the primary game outcome is a winning outcome as determined atdecision 1410, then an award is determined 1412 and awarded to theplayer 1414. If decision 1406 determines that a secondary wager has beenmade, then the method 1400 proceeds down the right hand branch shown inFIG. 19. The controller determines a multiplier as a secondary outcomeof the primary game 1407 and displays the secondary outcome 1409 priorto determining the primary outcome 1411. If decision 1413 determinesthat the primary outcome is a winning outcome, then a primary game awardis determined at step 1415 and multiplied by the secondary multiplier1417. The product of the primary award and the secondary multiplier isthen credited to the player 1419.

In one embodiment, the secondary wager may be placed as a fixed wagerand the controller may determine the multiplier randomly. For example,the player may place a secondary wager of $1 to obtain a randomlydetermined multiple between 2× and an upper limit, e.g. 25×. A randomnumber generator within the controller 51 may be used to determine theexact value of the multiplier within the specified range. While thelower limit of 2× is illustrated in FIG. 18, higher or lower limits maybe utilized including 1× and 0× multipliers.

In one embodiment, the player may determine the value or level of themultiplier by placing a secondary wager of an appropriate value. Thatis, a specific multiplier requires a specific secondary wager amount.For example, to obtain a multiplier of 2, the player may be required toplace a wager of $1.00 whereas to obtain a multiplier of 5, the playermay be required to place a wager of $3.00.

In one embodiment, ranges of multipliers require a specific amount forthe secondary wager. For example, to obtain a multiplier between 3 and5, the player may be required to place a wager of $2.00, whereas toobtain a multiplier between 5 and 25, the player may be required toplace a wager of $4.00. A random number generator within the controller51 may be used to determine the exact value of the multiplier within thespecified range.

In one embodiment, the multiplier may be proportional to the amount ofthe secondary wager. For example, the multiplier may always be 0.2 timesthe amount wagered within a specified range of wagers. Various limitsmay be placed on the secondary wager and the multiplier. The amount ofthe multiplier may also have a non-linear relationship to the size ofthe secondary wager. For example, larger secondary wagers qualifyplayers to receive proportionally larger multipliers than would bereceived by smaller wagers. This embodiment encourages players to placelarger secondary wagers. Various equations, tables and algorithms may beused to determine the non-linear relationship. Where non-integer valuesof the multiplier are generated, the multiplier may be rounded ortruncated to integer values to ensure that credits are always calculatedin integer values. Alternatively, rounding or truncating may beperformed to an integer value of credits when any prizes are to beawarded.

The secondary wager may be placed each gaming cycle of the primary game.Alternatively, once the player has indicated that the secondary wager isto be placed, the secondary wager may be placed automatically for apredetermined number of primary game cycles, e.g. 5 cycles, in orderthat the player is not required to re-place the secondary wager and doesnot spend additional time re-placing the secondary wager. Instead of afixed number of gaming cycles, the secondary wager may be placedautomatically until cancelled by the player, with an amount of thesecondary wager being automatically deducted from an amount of playercredits.

The outcome of the primary game may be determined at least in part by arandom number generator and it may be displayed in many different waysusing many different display devices, such as physical spinning reels orone or more video displays. Winning outcomes on the primary game may bedetermined by reference to a pay table.

One of the advantages of the present invention is that players find thegaming device more exciting and entertaining than other gaming devices.The anticipation of receiving a multiplier that is perceived tosignificantly increase the size of prizes received, is very stimulatingto players. This causes players to play longer and more often and toincrease the total amount they wager, which results in greater revenueto the gaming device operator.

In the secondary wager modifier embodiments, the modifier has beendescribed with specific reference to multipliers. However, other formsof modifier may be used. For example, the modifier may be a fixed bonusamount of credits that may be indicated to the player prior todetermining the primary game outcome. If the player achieves a winningoutcome on the primary game, the bonus credits may be added to anyprimary game award. The modifier amount of bonus credits may bedetermined in accordance with the above described processes. Forexample, the modifier amount may be determined randomly or in proportionto the level of the secondary wager.

In various embodiments, the secondary wager modifier may be incorporatedinto gaming devices that also include the above described bonus prizesystem.

CONCLUSION

Although the description above contains many specifications, theseshould not be construed as limiting the scope of the invention but asproviding illustrations of some of the present embodiments of thisinvention. Thus, the scope of the invention should be determined by theappended claims and their legal equivalents rather than by the examplesgiven.

1. A gaming apparatus comprising: (A) at least one gaming deviceconfigured to allow a player to place a wager and to play at least onegame; (B) a display device mounted in association with the gamingdevice; and (C) a controller in communication with the gaming device andthe display device, the controller being configured to: (a) allow aplayer to place a wager and initiate a primary game; (b) determine aprimary game outcome and a bonus prize; (c) cause the display device todisplay the bonus prize before displaying the primary game outcome; (d)display the primary game outcome after the bonus prize has beendisplayed; and (e) if a bonus qualifying event has occurred, awardingthe bonus prize to the player.
 2. The gaming apparatus of claim 1,wherein the player is allowed to select the bonus prize.
 3. The gamingapparatus of claim 1, wherein the bonus prize is displayed for everyprimary game played on the gaming device.
 4. The gaming apparatus ofclaim 1, further comprising awarding the first game outcome.
 5. Thegaming apparatus of claim 1 wherein the controller is configured to: (A)allow the player to place a secondary wager on the gaming device todetermine a secondary outcome of the primary game, the secondary outcomecomprising a modifier; and (B) if the primary game outcome is a winningoutcome, modify the primary game outcome by the secondary outcome.
 6. Amethod of gaming, comprising steps which, unless otherwise indicated,are not all necessarily in the order shown, of: (A) allowing a player toplace a wager and initiate a primary game; (B) determining a primarygame outcome; (C) determining a bonus prize; (D) displaying the bonusprize before displaying the primary game outcome, regardless of theoutcome of the primary game; (E) displaying the primary game outcomeafter displaying the bonus prize; (F) determining if a bonus qualifyingevent has occurred; and (G) if a bonus qualifying event has occurred,awarding the bonus prize.
 7. The method of claim 6, wherein the bonusprize is displayed for each and every primary game that is played. 8.The method of claim 6, further comprising allowing the player to selectthe bonus prize.
 9. The method of claim 6, wherein the player is allowedto select the bonus prize using a player input device.
 10. The method ofclaim 6 comprising: (A) allowing a player to place a secondary wager onthe gaming device; (B) determining a secondary outcome of the primarygame, the secondary outcome comprising a modifier; (C) determining aprimary game outcome; and (D) if the primary game outcome is a winningoutcome, modifying the primary game outcome by the secondary outcome.11. A gaming apparatus comprising: (A) a primary gaming deviceconfigured to allow a player to place a wager and to play a primarygame, the primary game being adapted to display a primary game prize;(B) a bonus gaming device mounted in association with the primary gamingdevice, the bonus gaming device being adapted to display a bonus prize;and (C) a controller in communication with the primary gaming device andthe bonus gaming device, the controller being configured to: (a)determine a primary game outcome and a bonus prize; (b) display thebonus prize; (c) allow the player to play the primary game; (d) displaythe primary game outcome after the bonus prize has been displayed; and(e) award the bonus prize, if a bonus qualifying event has occurred. 12.The gaming apparatus of claim 11, wherein the player is allowed toselect the bonus prize from a plurality of bonus prizes.
 13. The gamingapparatus of claim 11, wherein the bonus prize is displayed for each andevery primary game that is played.
 14. The gaming apparatus of claim 11,further comprising awarding the primary game outcome.
 15. The gamingapparatus of claim 11, wherein a player input device is in communicationwith the controller, the player input device allowing the player toselect the bonus prize.
 16. A method of gaming comprising steps, not allnecessarily in the order shown, of: (A) allowing a player to place awager; (B) displaying a bonus prize; (C) allowing the player to play aprimary game, the primary game having a primary game prize; (D)displaying an outcome from the primary game after the bonus prize hasbeen displayed; (E) determining if a bonus awarding event has occurred;(F) if the bonus awarding event has occurred, awarding the bonus prize;and (G) awarding the primary game prize.
 17. The method of claim 16,wherein the player is allowed to view the bonus prize for each and everyprimary game that is played.
 18. The method of claim 16, furthercomprising allowing the player to select the bonus prize that isdisplayed.
 19. The method of claim 18, wherein the player is allowed toselect the bonus prize using a player input device.
 20. A gamingapparatus comprising: (A) means for allowing a player to place a wagerand play a primary game, the primary game being adapted to display andaward a primary game prize; (B) means for displaying a possible bonusprize during each and every primary game; (C) means for determining aprimary game outcome and a bonus game outcome; (D) means for displayingthe primary game outcome, after the possible bonus prize has beendisplayed; and (E) means for awarding the bonus prize, if a bonusqualifying event has occurred.
 21. The gaming apparatus of claim 20,wherein the player is allowed to select the possible bonus prize from aplurality of bonus prizes.
 22. A method of playing a game comprisingsteps, not all necessarily in the order shown, of: (A) allowing a playerto place a primary wager at a gaming device and play a primary game onthe gaming device; (B) allowing a player to place a secondary wager onthe gaming device; (C) determining a secondary outcome of the primarygame, the secondary outcome comprising a modifier; (D) determining aprimary game outcome; and (E) if the primary game outcome is a winningoutcome, modifying the primary game outcome by the secondary outcome.23. The method of claim 22 comprising displaying the primary gameoutcome, the secondary outcome and the primary game outcome modified bythe secondary outcome on the gaming device.
 24. The method of claim 22comprising determining the secondary outcome on the gaming device priorto determining the primary game outcome.
 25. The method of claim 22comprising displaying the secondary outcome to the player prior todisplaying the primary game outcome to the player.
 26. The method ofclaim 22 wherein the modifier comprises a multiplier, the methodcomprising: (A) multiplying the primary game outcome by the multiplierto determine an award; and (B) awarding the award to the player.
 27. Themethod of claim 26 comprising determining the multiplier in proportionto an amount of the secondary wager.
 28. The method of claim 27 whereinthe proportion is non-linear.
 29. The method of claim 28 wherein theproportion of the multiplier to the secondary wager increases as thesecondary wager increases.
 30. The method of claim 26 comprisingdetermining the multiplier randomly.
 31. The method of claim 26comprising determining the multiplier randomly within a range, the rangebeing dependent on the amount of the secondary wager.
 32. The method ofclaim 22 comprising: (A) determining a bonus prize; (B) displaying thebonus prize before displaying the primary game outcome, regardless ofthe outcome of the primary game; (C) displaying the primary game outcomeafter displaying the bonus prize; (D) determining if a bonus qualifyingevent has occurred; and (E) if a bonus qualifying event has occurred,awarding the bonus prize.
 33. A gaming apparatus comprising: (A) atleast one gaming device configured to allow a player to place a wagerand to play at least one game; (B) a display device mounted inassociation with the gaming device; and (C) a controller incommunication with the gaming device and the display device, thecontroller being configured to: (a) allow a player to place a primarywager at a gaming device and initiate a primary game on the gamingdevice; (b) allow the player to place a secondary wager on the gamingdevice to determine a secondary outcome of the primary game, thesecondary outcome comprising a modifier; (c) determine a primary gameoutcome; and (d) if the primary game outcome is a winning outcome,modify the primary game outcome by the secondary outcome.
 34. The gamingapparatus of claim 33 wherein the controller is configured to cause thedisplay device to display the secondary outcome prior to displaying theprimary game outcome.
 35. The gaming apparatus of claim 33 wherein thecontroller is configured to award the primary game outcome modified bythe secondary outcome to the player.
 36. The gaming apparatus of claim33 wherein the modifier comprises a multiplier and wherein thecontroller is configured to: (A) multiply the primary game outcome bythe multiplier to determine an award; and (B) award the award to theplayer.
 37. The gaming apparatus of claim 36 wherein the controller isconfigured to determine the multiplier in proportion to an amount of thesecondary wager.
 38. The gaming apparatus of claim 37 wherein theproportion is non-linear.
 39. The gaming apparatus of claim 38 whereinthe proportion of the multiplier to the secondary wager increases as thesecondary wager increases.
 40. The gaming apparatus of claim 36 whereinthe controller is configured to determine the multiplier randomly. 41.The gaming apparatus of claim 36 wherein the controller is configured todetermine the multiplier randomly within a range, the range beingdependent on the amount of the secondary wager.
 42. The gaming apparatusof claim 33 wherein the controller is configured to: (a) determine abonus prize; (b) display the bonus prize; (c) display the primary gameoutcome after the bonus prize has been displayed; and (d) award thebonus prize, if a bonus qualifying event has occurred.